Hello and welcome to the fifth course in this rigging fundamentals series. By now you should be getting a good grasp on the basics, so let’s next look at forward and inverse kinematics, also referred to as FK and IK, and how we use them to control joint chains. We will begin with looking at the different uses for FK before exploring single chain and rotate plane solvers, as well as spline IK and their advanced twist controls. Finally, we will take a peek behind the curtains at one of Maya’s hidden ik solvers, the spring solver.
Hello and welcome to the fifth course in this rigging fundamentals series. By now you should be getting a good grasp on the basics, so let’s next look at forward and inverse kinematics, also referred to as FK and IK, and how we use them to control joint chains. We will begin with looking at the different uses for FK before exploring single chain and rotate plane solvers, as well as spline IK and their advanced twist controls. Finally, we will take a peek behind the curtains at one of Maya’s hidden ik solvers, the spring solver.