3. Maya Rigging Fundamentals - Controls

Course description

Hello and welcome to the third course in this rigging fundamentals series. Every rig needs some way for the animator to control it, without being able to touch the base systems, and this is where controls come into play. In this course we continue diving into the world of rigging as we explore the many options available when creating and editing controls. This will range from using basic NURBs primitives to creating your own custom shapes in a variety of colours. We will also cover creating text, adding labels and annotations and creating custom attributes which will allow you to add more functionality into your rigs.

All episodes included

Recommended for You

About this course

Hello and welcome to the third course in this rigging fundamentals series. Every rig needs some way for the animator to control it, without being able to touch the base systems, and this is where controls come into play. In this course we continue diving into the world of rigging as we explore the many options available when creating and editing controls. This will range from using basic NURBs primitives to creating your own custom shapes in a variety of colours. We will also cover creating text, adding labels and annotations and creating custom attributes which will allow you to add more functionality into your rigs.